ELADRIN IN PATHFINDER (RP 17)Eladrin are almost unheard of in modern-day Khorvaire. Their society has hidden behind powerful illusory veils and shifting realities for millennia.
In ancient history however, one of their veiled cities was discovered, ransacked, and destroyed by the ancient giant society of Xen'drik, it's people taken and experimented on to create elves and drow, who lost most of their cultural heritage under giant enslavement. However, since the Day of Mourning the eladrin's veils and world-shifting cities have failed. The Eladrin Feyspires have now become stuck in the fabric of the cosmos, them and their people anchored to the material plane. Trance: Eladrin do not sleep like other fey creatures do. They only require 4 hours of rest where other fey creatures require 8.
Eladrin Eladrin are elves native to the Feywild, a realm of unpredictability and boundless magic. At your DM’s option, you can select eladrin as the subrace for an elf character, instead of one of the elf subraces in the Player’s Handbook. As creatures of the Feywild, eladrin can be wildly unpredictable. They tend toward an.
They experience dream-like visions while trancing, so they are not immune to magical dream or nightmare effects, like Kalashtar are, and they still take the penalty to Perception checks to notice their surroundings while in a trance. If a class or ability requires 8 hours of rest, the eladrin is required to rest the full 8 hours, but only need trance for 4 and is aware of their surroundings for the remaining time.
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March 2023
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